These are used to get some of the more unique units like the Siege crab or the devourers, and also upgrading your main character and giving new abilities to existing units, like being able to walk on land unhindered. The lizards make use of a new resource, evolution points, which you get from killing certain powerful foes, like enemy generals. Notice how both the starting units can be upgraded into the same units, you’re basically just choosing if you want your basic units to be melee fighters or skirmishers early on And fighting alongside the lizards are the tamed crabs, which don’t have as many different unit types, but manage to feel completely different from the lizards, taking on more of an artillery or siege role (though not both at once). It would still have been nice with a few more unit types being added, maybe take the archer line in some interesting direction, as that one does not have any further upgrades. And unlike with the barbarian or empire factions, upgrading a unit always radically alters how it functions, so there’s a point in not upgrading your units to their maximum tiers even if you have the chance. From heavily armoured bone guards to the nimble archers and the monsterous devourers. But there’s still a good mix of different unit types. Most of what the lizardfolk have access to were already in the base game. Speaking of the lizardfolk and their diversity, there’s not a lot of new units here. The ships lack the lizardfolks stealthiness and diversity but make up for that in raw power and durability. These purely aquatic units, as you would expect, and most of them have powerful ranged attacks. In order to even the odds a bit Evolution also introduces ships, which the humans can use. The lizards also enjoy swampy terrain and can traverse it without getting slowed down.īecause the campaign is set in an archipelago, this ability to traverse watery terrain does come in very handy. For humans rivers are a big hindrance and slows down their movement, for the lizards rivers act as roads and allow them to travel faster than on land. As such the lizards excel in the exact opposite terrain as humans do. They’re a semi-aquatic (unlike most real-world lizards), and excel at ambushing enemies who dare to enter their domain. The Lizardfolk are of course the star of the show in this expansion. The small lizards are absolutely adorable! The New Faction and Units And as is the norm with Fantasy General II, the writers did not take things too seriously and they’re willing to have some fun with the writing, particularly in the early game. The lizardfolk have different priorities than humans do, and they capture this quite well in the dialogue. the story itself is better than expected though, and the writing is consistently entertaining. You’ll simply have to play the game yourself to find out what’s going on. I don’t want to spoil more of the store, not because it’s the greatest story ever but because it’s hard to talk about the anything without ruining a few twists. And things turn even more complicated when creatures with homes that floats on water start arriving. But you’re not the only ambitious lizard in the region. Your goal is to become the strongest lizard, leading your tribe to success, and finding the best hunting and breeding grounds. In Evolution you’re controlling Szzlag, a lizard with great ambitions. For an example beating the crab herder gives you access to giant crabs, which are very handy as they can act as your siege or artillery units. Depending on what missions you chose to do, you’ll also get access to different things. The mid game is far more non-linear than past campaigns and you get to chose which order you’ll tackle the missions in, and which missions you’ll prioritize. Where the core game was mostly linear and encouraged a bit of save-scumming, the first expansion had a roguelite-quality to it with permadeath and randomly generated maps.Įvolution has a campaign more similar to that of the base game than Onslaught, though it’s still trying a few new things. The different units in the lizardfolk army look very distinct from each other The Campaign & Storyįantasy General II is no stranger to experimenting with its campaign structure.
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